1.P-76 2.P-34 3.P-26 4.P-84 5.P-25 6.P-85 7.G-78 8.G-32
9.P-24 10.Px 11.Rx 12.P-86 13.Px 14.Rx 15.Rx34 (Diag.1)
First of all, gote here must pay attention to sente's threat. If △Rx76 is played as well, with ▲Bx22+, the game will be over immediately.
From Diag.1, gote has several ways to go for strategies.
(1) △N-33 (Diag.2)
△N-33 had been the fashion in the past.
The concept of this move is to bring the king to the right side such as △K-62, △K-72 or △K-62, △S-72, △K-71 (△K-52 is also selectable), and the disadvantage is to stop the bishop's path. Depending on the situation, The knight on 33 will jump to attack. For example, if sente plays ▲R-24 here, △N-45 would occur. ▲K-58 would get into trouble with △Bx88+, ▲Sx, △B*33 (Diag.3). Gote almost win already.
When △N-45, ▲R-25 has been played in pro games. After that, a slashing sequence continues with △Nx57+, ▲Rx22+, △Sx, ▲B*24, △K-52, ▲Bx57, △R*27, ▲P*28, △R-25+ (Diag.3). In spite of gaining a knight, it's still an equal game as the promoted rook has great influence on the board.
If sente wants to avoid this variation, the rook should pull back to 36. ▲R-36 or ▲K-58 is the common move here. And, when ▲R-24, △P-14 is also selectable for gote to go into a slow game.